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How To Do Weapon Control 2 In Arma 3

Guide last updated for Ravage 0.1.38

Ravage is built on ArmA 3 and the ArmA series are famous for their complex keyboard controls and not-standard deportment. Ravage also has extra functions and deportment that tin can be unintuitive for new players. This guide covers most aspects of controlling Ravage (and its derivative missions) and the actions that tin can exist used. If in that location's anything missing or badly explained, get out a comment below (does non require registration or log-in).

Manifestly, all of this applies to ArmA 3 and other mods equally well. Whilst it's not necessary to empathize every control to play Ravage, by learning the billions of keys, you'll massively improve your ability to play ArmA. When playing in a large grouping of people online, you lot don't want to be request what the full car switch is, particularly in the eye of a battle. And it's fifty-fifty worse if you didn't even know there was a switch for full auto. You lot can get by in Ravage just knowing near the inventory, basic movement, basic shooting and a bit of driving. Once y'all learn how to use the action (mouse wheel) menu, you lot'll detect most actress stuff for yourself. You don't really need to know how to get into every hunker position. But in an ArmA game where you're in a group of twenty people all firing from cover, it's quite handy to know how to lie downwardly and swing your weapon round from behind a stone. Ravage is good practice for playing ArmA 3 games only the DayZ standalone is non.

If in doubt, double-tapping can be handy. Stuck in a combat pose? Double-tap C. Don't know how to employ an item in your inventory? Double-click it. Try double-tapping or double-clicking whatever you did to get stuck in the kickoff place.

Re-mapping keys [ ]

Try non to do this until you're really experienced with the game. You tin can re-map every single control in ArmA games. You'll even notice if you await at the controls listing that some aren't mapped, by default. ArmA games use a heck of a lot of keyboard controls, and so information technology'due south very difficult to re-map a key without interfering with other mapped actions. So cool it with the re-mapping until you lot really know where the stuff you need is.

Motion [ ]

Motility is for the most office pretty straightforward. W, S, A, & D move you forrad, backwards, left, and right like most first and third person games. V is used to vault - to climb over low fences, rocks, etc. If you become stuck in an object, Five is what will probably become y'all out.

And up over the wall. Thank you to vaulting

You can move at different speeds. Either walking, running or sprinting. Running is the default movement speed. Simply hold 1 of the movement keys in any direction and you'll run. Agree down Shift to sprint. Note that sprinting affects your fatigue level and its effect is proportionate to the weight you're carrying. So if you've got a pistol, a bottle of h2o and null else, you lot can sprint for a long time. If you're carrying a heavy machine gun with a Bergen backpack full of stuff, yous can't dart very far without condign fatigued. If you double-tap C, yous will move at what ArmA calls 'combat pace'. This is faster than walking and slower than running, but yous keep your gun upwardly, ready to burn down (you lot'll run into the crosshair stays on the screen). Finally, you can printing Left CTRL + C to switch to walking speed. Press it again to go back to normal running speed.

A mutual problem is for players to accidentally double-tap C and get stuck in combat pace. Then sentinel out for that when you suddenly get ambushed.

Annotation: Some other mods can affect the style y'all walk and run. For instance ACE (incompatible with Ravage) requires you to hold W and tap S to switch to walking speed. So if you're using other mods with Ravage, cheque to see if they touch the controls.

Crouching [ ]

ArmA 3 (and thus Ravage) has a very complex crouching system. X will brand you go prone. C will crusade you to crouch. But there are many

There are many hilarious crouched positions

dissimilar stances in between. Hold Left CTRL and press West, S, A, & D to move through the different stances and leans. Using these stances, you can, for instance, prevarication on the basis behind a stone and peek out to lay downwards some fire. Most of the time, you lot'll only need crouching and going prone, but it can be very handy to peek out from backside a wall without exposing the primary part of your body.

Y'all can also sit down down, through a completely separate key. This one's a little tricky because it's ane of the keys that tends to change on international keyboards. On a UK or US keyboard, information technology's the ; (semi-colon) primal towards the right side of the keyboard. If you're in a non-English speaking country, this key may have a different purpose, simply it's in the aforementioned place. Anyway, pressing that cardinal will cause y'all to sit cross-legged on the ground with your rifle across your lap. Very nice for screenshots round the bivouac. Attempting to raise your weapon or open your inventory volition cause you to stand up back upwards.

Looking [ ]

It may not exist apparent, but at that place's more than to looking effectually than yous'd think. Obviously yous wave the mouse around to look about the identify, but there'due south more than that you can practise. Hold down the right mouse button when looking effectually to zoom in. Call back of this equally squinting at something. When you let it go, you volition go back to normal vision. This can be a bit disorientating every bit the field of view changes. You can adjust field of view settings in the options, but I really don't recommend it.

If you play in tertiary person, Alt is the most useful affair in the world. If you hold down Alt whilst looking around, you'll be able to continue in the direction yous were going merely look in any other direction. Alt is what moves your caput around. Yous can yet zoom in and out and do everything you'd normally do. Permit go of Alt and you become dorsum to normal.Double-tapping Alt volition toggle this view, keeping you looking in whatever direction the mouse is pointing. Mayhap you're running away from a zombie horde, merely you'd like a cigarette and you're recording a game play video, so you don't want to break. Wedge a penny under the W key, double-tap Alt and expect back over your shoulder. Then yous've got all the time in the earth to light that cigarette whilst keeping an eye on those zombies.

There are also other keys that you can use for looking virtually. If you printing any of the arrow fundamental equivalents on the numeric keypad (ii,4, 6, eight, etc), you'll expect in a specific direction. Very handy when in beginning person and you want to take a quick wait dorsum over your shoulder. This also works in vehicles, allowing y'all to glance effectually apace, whilst still maintaining focus on the forepart.

You tin can besides zoom in and out with the plus and minus keys on the numeric keypad. Double-tapping them will lock them in, just in instance you lot want to remain focused on a certain spot for an extended period of fourth dimension (moving downhill on an enemy held town, spotting for a sniper or ambush time from an elevated position, scanning afar terrain for movement,) or desire to remain zoomed out (proficient for having a wider await around you, works with vehicles [First & third person], can be used for more cinematic simply broad sighted patrols) until you tap either of the buttons to return to normal.

It's possible to utilize head-tracking devices, like TrackIR, with ArmA games and information technology'll take care of most of the 'looking' stuff for you. I've tried it and it's a very fluid and intuitive experience. If y'all're going to practice whatever flying, information technology can really exist a massive assist. Personally, I don't really like it - some people have difficulty adjusting to information technology and I guess I'm one of them. At that place are free programs out in that location that yous tin allow you to utilise your webcam to rail your optics. Y'all've seen those video chat filters where you can add a chapeau or glasses to your face - well it works about also as that. Which is fine actually, but you might discover it defective in the long term. And it depends on how cheap and shitty your webcam is and what your lighting is like. But it's a good way to find out if yous'd like stuff like TrackIR. I imagine VR will work in a similar way when it happens. Merely I'm never going to sit down at my computer with a bloomin' visor on my face up. I already feel similar Captain sodding Scarlet wearing an sound headset.

Wayfinding [ ]

Map point.jpg

Open the map (Chiliad). Select a point on the map past holding down Shift and left-clicking on the map. This

Map point 2.jpg

places a marker indicate. You lot can only place i of these at a time. Outside of the map (depending due north the difficulty level) you volition see an indicator showing the direction and distance to the point. Handy for finding your way around, but you must have a map.

It can be quite hard to see the waypoint indicator depending on the lighting and conditions conditions. Also note that the marked location may exist at a different distance to you, so y'all might have to look upwardly or downward a bit to see it.

You tin can too place other map markers. Double-click on the map and it will identify a mark which yous can name. When going looting, I mark on the map where I've parked my vehicle. Saves a lot of hassle. I also like to marker vehicles that I plan on recovering later.

Inventory [ ]

The inventory marks a change from ArmA 2. In previous versions, y'all pressed Chiliad to access your gear. At present you press I for the inventory. Chiliad is now the grenade central. Often in online games, when everyone's gearing upwardly, some brilliant spark will accidentally press G and drib a grenade at everyone'due south anxiety. Hilarity ensues. Sometimes y'all're the genius concerned. Consider changing the grenade key mapping if you keep doing this.

In that location's the icon - and so steal everything he has

When you approach a body on the ground or a loot container, you'll notice the cursor changes. When this happens, if yous open up your inventory, it volition also open the inventory of the dead torso or loot container. If you Right-click on an item, information technology will be transferred to your inventory. You lot won't exist able to choose where it goes, it volition just get stuffed in a suitable place. If that item replaces something yous already take (eg picking upwards wear), it will only swap places. Yous can instead elevate items into your inventory. Drag them over a suitable container (wearing apparel, rig/harness, backpack) and you lot'll encounter a pocket-sized brownish gauge will make full. This indicates how much space in that container will be taken upwards. If it's too large (or the container id too full), you won't be able to complete this action. You're not going to be able to stuff a heavy machine gun in a shirt pocket.

Dragging dingy water into my inventory. Note that information technology takes upward more space (brownish bar) in my clothing than it would in my carrier rig

One aspect of the inventory can be a chip confusing. Objects that are item containers (clothes, backpacks, etc) demand to be accessed specifically. Double-click on an particular container to open up it and transfer items in the normal fashion. To close the particular container, you demand to click on the heading in the meridian left. It volition nigh always say "Ground". That takes you back to the general inventory view.

If yous want to drib an inventory item and you're not currently at a looting inventory screen, just correct click it and information technology'll drib to the ground. If you are annexation, it will attempt to put the object into any you lot're looting at the moment. If yous're rifling through some guy's pockets, you might not exist able to stuff a surplus rocket launcher in there. You might have to come back out to the initial level of inventory.

Tip: Guns are usually loaded. Yous can pick upward a gun (swapping it for the 1 in your hands) to remove magazines, attachments, etc. This is easily overlooked, still can double the amount of ammunition you find. It can be a good idea to await until an AI runs out of bullets and reloads their gun. They're not shooting at yous whilst this happens and information technology means there volition be a fresh magazine in their weapon when you selection information technology upwardly (after killing them). The AI only carries one or two magazines at most, and so ensuring their weapon is full when they die, gives you an extra magazine.

Shooty bang blindside [ ]

Guns pretty much operate on a signal and click interface, just similar real life. You aim with the mouse and y'all fire with theLeft mouse push. Clicking on the Right mouse push will crusade you to look down the sights. Y'all tin can also click and hold the right mouse button to hold your breath, steadying your shot. Note that you lot can only concur your breath for a short time and when you stop, the sight will sway around a scrap until your breathing settles downward again.

With many guns, you tin zoom in an out a bit by using the plus and minus keys on the numeric keypad. Some gun sights accept multiple zoom levels. Double-tap the plus and minus keys to toggle the zoom on or off.

Sight 1.jpg

Some gun sights take multiple modes. In the example film on the left, I'm using an ARCO sight (not

Sight 2.jpg

present in Ravage). I'thou looking down the telescopic sight. Note the metal hoop on meridian of the sight. In the moving-picture show on the right, I'chiliad looking through the backup metal hoop sight on the top. Press the / (forward slash) key on the numeric keypad to switch between the unlike sights. Note that equipping, un-equipping or doing just about any action with the gun will reset back to the default sight.

Many guns have multiple firing modes. Normally yous can toggle betwixt single shot and full auto. On some guns, there is also a burst fire fashion. Press the F key to switch between them. Find that the display on the top right will change to show yous the way the gun is in. Once more, the firing mode tends to get reset as a result of other actions. Brand sure you know which manner your gun is in before yous detect out the hard way.

You chuck grenades around using the Yard key. It's just a matter of pointing and chucking. Notation that the grenade throwing blitheness may be shorter than you wait. So be fix for that.

R of course reloads your gun. It'll as well reload weapons in vehicles or emplacements (if you, or the equipment itself, has the correct kind of ammo at hand). Take note that reloading doesn't fill your magazine; reloading swaps your electric current magazine for the largest magazine of the same ammo. So if y'all're got ten shots left in a magazine, you're putting a mag with ten shots left into your inventory. You are and so loading the largest magazine of the same ammo type. So if you don't pick upward whatsoever more than ammunition, sooner or after that ten round magazine is going to be the 1 going into your gun. You probably don't desire to ever have a magazine with one round in it - information technology's especially funny to observe this fact out in the middle of a firefight. You can't ejects rounds and refill magazines manually similar y'all can in DayZ.

Oh and you tin can have dissimilar kinds of ammo and different kinds of mag for the aforementioned gun. Many guns tin can at least utilize tracer ammo. Annihilation chambered to have NATO (or another faction'south standard ammo type) will likely have tracer ammo variants. Some guns can even fire explosive or armour-piercing ammo. Yous can specifically switch ammo type by using the activeness menu. Open it with the mouse wheel (or the square brackets keys) and you'll find down the bottom there'due south options for changing ammo type. Bear in mind that this is all the same switching magazines - it doesn't substitution your current rounds for the other armament type.

Rarely, a weapon can use magazines of different capacity. Some pistols (I think the Rook does this, simply don't quote me) in 9mm tin can apply magazines for 9mm sub-machine guns. And so you can have a pistol with a 30 round clip. Again, you lot switch between them using the activity menu. Sometimes not every variant of a burglarize model tin can accept every magazine that other guns of the same blazon can. 'C'-shaped magazines belongings way more rounds than usual may fit in one rifle of a type, but not another, fifty-fifty though they share all other mag types. Usually, high capacity magazines require a gun designed to run that many through it. A burglarize designed for loftier chapters magazines may well have a heavier barrel or sport barrel modifications designed to mitigate the extra rut of running so many rounds through it.

And if you're making a game play video, don't call a magazine a clip, any you practise. It doesn't thing how few views you become, you'll definitely get comments from gun people. In that location is a legitimate distinction between the 2 terms and then, worse nonetheless, they're right. People who really bear weapons professionally (e.g. the military) don't seem to really intendance, but they ain't the ones commenting.

Eating and drinking [ ]

Eat can.jpg

Most eating and drinking actions are straightforward. To eat non-canned food, open your inventory and double-click on it. Drinking works in the same manner. For canned food, y'all need a can opener in your inventory, only it's otherwise the same procedure.

You tin of form fill up some water containers. Plastic bottles and canteens can be filled from water sources. Position yourself next to a h2o source and then open the inventory and double click the container. There's an animation whilst you practice this. Empty cans tin also be filled in the same manner, only cannot be transported. Yous'll probably never need to exercise this though. When refilling any water container, if you're not shut enough to the water source, it will say something about there being no water in the area. Get closer; or consider that it might non be a suitable water source (y'all want to drink sea water?).

Fill bottle.jpg

H2o purification tablets initially work in the same manner. Double click them to employ them. You'll now see that the action menu has opened in the meridian left of the screen. Choose what water you want to purify. It takes one tablet per container and at that place are a limited number of tablets in a pack.

Some food items contain more than one serving. Oh and unlike types of foods have dissimilar effects on your hunger statistic. Rusty cans are radioactive and impart a small amount of radiation poisoning. Learn to judge the chance.

You lot tin can chase for nutrient. Hunt rabbits that is. When you have a gutting knife, approach a dead rabbit (you have to be very close) and double-click on the knife in your inventory. After a brief animation, some (uncooked) rabbit meat will appear on the rabbit's trunk. Rabbit meat needs to be cooked on a fire prior to eating information technology. It doesn't spoil and you tin store it indefinitely.

Fires [ ]

To light a fire, you demand a fuel and some matches. Notebooks, documents and banknotes (notation: is an alternative utilise for money on some maps) are all suitable for called-for.Double-click the matches in your inventory and your man will build a fireplace and light it. Once the burn down is going, you can control it with the action menu. Become close plenty to see the fire icon and and so open the action menu (mouse wheel or square brackets). You can then extinguish the fire or add together more fuel to go along it going. Burn can hurt you.

Consuming food or drinks next to a fire provides a boost to their effects. Not much of an effect, just enough to be worthwhile.

First help and health [ ]

Applying a first aid kit

Healing yourself is pretty straightforward. Nutrient and drink accept health effects, so you'll find you don't need to treat yourself with medical items very often. But a first help kit will have you up and virtually nice and chop-chop. Although Ravage removes a lot of the injury-caused move restrictions unremarkably present in ArmA 3, yous can get hurt to the point where you lot can't run.

If you accept a offset aid kit in your inventory, when hurt, you can utilise information technology to heal yourself. Open up the action carte (that's the official name for the carte du jour that appears in the top left of the screen) by either using the mouse wheel or the square brackets ( [ &] ). Select 'Treat yourself' and you'll go into the healing animation.

Note that offset aid kits normally only heal you lot to 80 health (you need to be tended by a medkit-bearer to get full wellness), merely in Ravage they heal yous to the full 100. Outset assistance kits are relatively rare and they spawn in many different places. Annotation that they simply comprehend general health and will not heal radiation poisoning or other health effects.

Radiations [ ]

Take rads.jpg

In that location are two aspects to radiation: the Geiger Muller counter and anti-radiation tablets. If you find a Geiger counter, it doesn't matter where it is in your kit. It can be in your backpack or in your pocket - it doesn't affect its performance in any way. Turn information technology on by double-clicking on it. You'll become an on-screen message telling you it'southward on. When information technology's on, you hear an audible clicking whenever at that place'due south the slightest radiations. There's no reason to always switch information technology off as it doesn't eat resource, only y'all deactivate it the same way.

Anti-radiation pills are used to lower radiations poisoning levels. Open your inventory anddouble-click them to consume 1. Notice that containers of pills accept a capacity - shown every bit a white bar on the left side of their inventory icon. When youdouble-click on them, you take one. In that location is no numerical readout of how many then are remaining. The pills act over time. It takes perhaps a minute for them to stop. You can accept multiple pills at a time for a cumulative effect. If you're going to do this, then learn to recognize how much radiation poisoning one pills takes off - and so you don't waste product any. If you don't have a Geiger counter, it can be difficult to know how much radiation poisoning y'all have, so just accept ane pill at a fourth dimension until you no longer prove as poisoned in the inventory condition readouts.

Giving orders to recruited friendlies [ ]

Recruit.jpg

This is a bit of a big topic, so take a look at the article on this. It's all well-nigh the function keys and the action menu. You recruit friendlies past walking up side by side to them, pointing at them and choosing "Recruit unit" from the action (mouse wheel) carte du jour.

Recruited friendlies will generally follow you around, shooting at anything hostile, unless y'all tell them not to. They have infinite ammo when they're alive. If they die, you lot'll merely find the usual amounts of AI ammo on their corpses.

If they're using a mounted gun (like on the back of a technical) they volition burn without alarm (which may surprise you) and they'll burn through all the ammo without a care in the world. They do not take infinite ammo to apply with mounted guns.

Fixing vehicles [ ]

Repair.jpg

You demand a toolkit to fix a vehicle and you may also need some spare parts. If a vehicle is lacking a bicycle, you will demand a tire to be able to fix it. With the right bits in your inventory, approach a vehicle and open the activeness (mouse wheel) carte. Select "Repair whatever". At this point, nothing happens. Yous need to become dorsum to the activity card and choose which bit to fix. If the part is cherry-red, it'southward very damaged, yellow less so. Annotation that office names do not necessarily correspond to the names in the pilot's readout. And so the ATRQ (tail rotor) volition be chosen something similar the VRotor.

Toolboxes have a express number of uses. Y'all can see white bar on the left of their inventory icon showing how many uses they accept left. It's not numeric. You should exist able to go three uses out of a total toolkit.

Refueling takes place using a jerry can. Double-click it from your inventory to cascade the contents of the jerry can into the fuel tank. A total jerry tin holds 20 liters.

Y'all can siphon fuel from other vehicles. With a hose and an empty jerry can (tin't be one-half full), approach a vehicle and open up the inventory. Double click the jerry can and you'll make full it with fuel. The same goes for pumps at petrol/gas stations. Both comprise limited amounts of fuel, so you lot may not get a full jerry can as a outcome.

Driving [ ]

Driving is piece of cake. Y'all utilise theW, South, A & D keys to move. You can also employ boost/turbo to speed upwards a scrap past property downwardly shift. Every bit presently as the engine starts, it begins consuming fuel. It doesn't affair how fast you're going, the fuel gets used at the same rate. Using boost does increase fuel consumption. Some vehicles benefit from heave more than others.

There is an action card when you're in a vehicle. If you open up the activity carte, you'll discover yous can change seats, turn the engine on or off, exit and eject. The option to become out will merely be displayed when the vehicle is stationary. Getting out will turn off the engine. If you eject, y'all will immediately exit the vehicle, regardless of its speed and the engine will continue running.

Vehicles tin concur huge (compared to your backpack) amounts of loot. Stand adjacent to them and open up the inventory (M) or employ the activeness menu and choose "Inventory". When a vehicle runs out of room for loot, it'll offset dumping stuff on the basis.

Flying [ ]

There's a lot to this, then it's got its ain article .

The space bar [ ]

Employ of the space bar takes some getting used to. Pressing space performs whatever the default activity is in your current context. If you're standing in front of a closed door and the door icon is showing, pressing space will open the door. If the door is open, thenspace will close it. If yous're standing over a trunk and the inventory icon is showing (like the commencement film in the inventory department of this commodity) and sospace volition open the inventory.

You have to be careful with the space bar. It can save you fourth dimension fumbling for the right cardinal or it can be an absolute pain when the default activeness is not what yous expected. Use of thespace bar need do and careful timing to be of apply. It can also lead to you forgetting what the 'real' cardinal for an action is. Using it is down to personal preference.

On Tanoa, I was unarmed and running from a patrol. An AI unit of measurement ahead of me was killed past a large group of zombies. There was no way I'd be able to run upward to the corpse, open my inventory and transfer his gun. I'd either go mobbed by zombies or shot in the dorsum. Only by using the space bar, I was able to grab the gun whilst barely breaking out of my sprint. I had to aim for his gun (non his body) and wait for the 'pick upward' icon to appear, then hitting space. It could so easily have gone wrong and left me stuck in an inventory screen whilst getting beaten to death by undead easily.

Wacom graphics tablet users [ ]

If you utilise a Wacom graphics tablet, you volition have trouble with the mousewheel. I've been using i (with a mouse) for many years now. It took me forever to find out why the mousewheel works in all circumstances except certain games. The ArmA games (and most shooter games) don't like Wacom graphics tablets. This is because the mousewheel on a Wacom mouse (or stylus) does not work in the way that it does on a normal mouse. The activity is instead emulated. For some reason, there's more than than ane way to accost (or at least read) mousewheel functions in Windows - or at least in the mode that games can poll hardware. So if yous've got a Wacom mouse on a Wacom tablet, in some games using the mousewheel will cause y'all to look at the sky or the ground instead.

In Ravage and the ArmA games, you can use the square brackets keys (on the right of the P cardinal on English keyboards). These supplant all mouse wheel functions and are more precise anyhow. No re-mapping.

How To Do Weapon Control 2 In Arma 3,

Source: https://ravage.fandom.com/wiki/Controls_and_actions

Posted by: lamberttherad.blogspot.com

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