Mario Party 3 Shy Guy
Mario Political party 3 | |
---|---|
Programmer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Director(south) | Kenji Kikuchi |
Producer(s) | Shinji Hatano Shinichi Nakamoto |
Designer(s) | Fumihisa Sato |
Programmer(s) | Syunsuke Tanaka Kazuhiro Matsushita Masahide Tomita |
Creative person(s) | Keisuke Kasahara Kayo Fujimoto Hitoshi Takiyama Hisao Okada |
Composer(s) | Ichiro Shimakura |
Series | Mario Party |
Platform(s) | Nintendo 64 |
Release |
|
Genre(southward) | Party |
Mode(due south) | Single-player, multiplayer |
Mario Party 3 [a] is a party video game developed past Hudson Soft and published by Nintendo for the Nintendo 64. The tertiary installment in the Mario Political party series, information technology was first released in Japan on December 7, 2000, in North America on May 7, 2001, in Australia on September 3, 2001, and in Europe on November 16, 2001. As with the previous installments, the player chooses between 8 playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Ass Kong from the first ii games, alongside newcomers Princess Daisy and Waluigi (in his second appearance in the Mario series). The game features duel maps, where 2 players effort to lower each other's stamina to zero using non-player characters such as Chain Chomps.
Mario Political party 3 was the third and final Mario Political party game for the Nintendo 64. It was followed by Mario Party four for the Nintendo GameCube in 2002. Content from Mario Political party 3 was remastered as role of Mario Party Superstars for the Nintendo Switch, released on October 29, 2021.
Gameplay [edit]
Mario Party three is a party video game featuring eight playable characters: Mario, Luigi, Yoshi, Wario, Princess Peach, and Donkey Kong are available to play in all modes, while newcomers Princess Daisy and Waluigi are unavailable in the game'due south Story Mode. In the game'southward storyline, Mario and his friends witness the descent of the Millennium Star, a mystical star born one time every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the grouping begins to debate the Star'southward ownership, the Star transports the group into a big toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance past collecting the seven "Star Stamps" scattered beyond several lands.[ane] The gameplay is presented in the class of a traditional board game, and includes five themed game board maps.[2] Mario Party 3 includes multiplayer compatibility; each game on a lath map consists of 4 players, including at least 1 human player and up to four. Any character who is non controlled by a man will instead be controlled by the game as a computer-controlled graphic symbol. The skill level of the computer-controlled characters can exist individually adapted between "Piece of cake", "Medium", or "Hard". Afterwards the players and board map have been adamant, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. The player can also set up a "Custom Play" that consists of whatsoever number of turns between x and l, but restricted to multiples of 5. Upon starting a lath, players each hit a dice cake to make up one's mind turn club, with the highest number going beginning on each turn and the lowest number going terminal.[3]
The goal of Mario Party 3 is to collect the most Stars within the allotted amount of turns. Stars must exist purchased from the Millennium Star with coins, which can exist earned through a selection from ane of 70 mini-games that is played once at the end of each plow.[4] Each fourth dimension a Star is purchased, the Millennium Star volition move to a different location on the board. The start player initiates a turn by rolling a dice block that determines how many spaces they will advance on the lath, ranging from one to ten spaces. Each lath map has a variety of spaces. Plain blue and cherry-red spaces cause the actor who lands on ane to respectively gain or lose 3 coins;[iii] the amount of coins is doubled to half dozen during the final five turns.[5] Red spaces marked with an insignia of Bowser's caput will cause Bowser to announced and hinder the histrion's progress. Green "!" spaces will initiate a single-player Chance Time mini-game, in which selected characters must give or exchange coins or stars; the actor who landed on the space is given iii blocks to hitting, determining which characters and prize will be involved. Green spaces marked with a Goomba initiate a iv-histrion Boxing mini-game, in which coins are taken from the players and the winner receives the majority of the accumulated coins. Light-green "?" spaces result in an event occurring on the board map; each lath features different events which tin assistance or hinder certain players. When a player passes a green space marked with a bag of coins, they must deposit five coins into a "Koopa Depository financial institution"; players who land right on the infinite tin withdraw all of the coins that have been deposited. Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the actor may either win a multiplied corporeality of their coins or lose all of their coins.[iii]
The players can obtain items for use on the board, and can each bear upwards to three at a fourth dimension. If a player is carrying an item, they can utilize it earlier rolling the dice block. Items can aid the player in such means equally providing additional die blocks or stealing another player's item. One item, the Skeleton Cardinal, allows the role player to use shortcuts located on each board map.[6] Items can exist purchased from shops on the board or won from special unmarried-actor mini-games initiated past landing on green spaces marked with Toad's head. Boo appears in sure locations of the map, and tin steal coins or a Star from another player on behalf of any player who passes him; stealing coins costs five coins, while stealing a Star costs 50 coins. If a player is targeted for their coins, they can limit the amount of coins that Boo steals by repeatedly tapping the A button.[3]
Subsequently all 4 players have fabricated a movement on the board, a mini-game is initiated. The blazon of mini-game that is played is determined based on the color of space that each player landed on. Players that accept landed on a dark-green infinite will exist randomly assigned either red or bluish as their color. before the mini-game is selected. If all players are the same color, a 4-thespian mini-game is played. If players are on split colors, they will separate into teams and play either a ane vs 3 or two vs 2 mini-game. The specific mini-game is then selected via roulette. Before the mini-game's initiation, players tin review the rules and controls as well as practice the mini-game. Coins are rewarded based on the results of the mini-game, with the winner(due south) receiving ten coins.[five] Another turn is initiated following the stop of a mini-game, and the process is repeated until the allotted number of turns accept been completed.[4]
During the terminal five turns of a game, a one-on-1 Duel mini-game is initiated when a player lands on the aforementioned space as some other.[5] Duels tin be initiated prior to the final v turns if a player uses the Dueling Glove particular.[6] After the end of the last turn, if bonuses are toggled on, the winners of three awards are announced, with each winner receiving one boosted Star; the first two awards are given to the role player(s) who collected the about coins in mini-games and throughout the board map game, and the 3rd is given to the histrion(s) who landed on the well-nigh "?" spaces.[iii] The winner of the game is then determined by the number of total coins and Stars collected by each role player. If two or more than characters have acquired the same amount of coins and Stars, the winner volition be determined with a roll of the dice block.[5]
Other modes [edit]
Mario Party 3 includes a Duel mode, in which two players use a pick of up to 2 partners to attack their opponent and deplete their health.[7] The partners tin be positioned in front end of or behind the player,[eight] and must be paid a bacon at the beginning of each plow; the partner will leave if their salary cannot be paid.[7] The mode tin can either be played in xx turns or for an indefinite amount of turns until ane of the players' health is depleted.[viii]
The partners do the battling to reduce the opponent'south health, and defend the player from incoming attack. Each partner has its own health, and if it reaches cipher, they disappear, and if the attacking partner deals more damage than the defending partner can take, the thespian takes damage equal to the divergence. If no partner is between the attacking partner and the opponent, they take all the harm directly. The characters cannot attack their opponent directly. Some of the partners' attacks cannot exist protected against, and each partner costs a sure number of coins for the role player to keep information technology, and if the player has two partners, their salary combines. Occasionally, if a partner is attacked by the opponent'due south partner, the set on will miss. When the turn count expires, the winner is decided, and it is whoever has more wellness left. The game will cease earlier the plough count expires if either player's wellness hits 0. If the turn count expires and both players have the aforementioned amount of health, whoever has the most coins wins. If both their wellness and coins numbers are the same, which is rare, the game ends in a draw.
Duel mini-games and Game Guy mini-games are the but mini-games available to exist played on a duel lath. Different Boxing Royale, they practise not occur after every turn, just only if either player lands on a mini-game space. There is also a part of each map that makes the players play a duel mini game for 20, 30 or 40 coins subsequently information technology is passed five times. Game Guy mini-games occur more ofttimes here than in Battle Royale. Items are not nowadays in Duel manner.
In the Story Mode to the series, 1 player starts a entrada through every board, challenging computer controlled opponents at a shortened version of Party Mode. The thespian's objective is to defeat the other characters and earn stamps from the Millennium Star. Subsequently all vii stamps are acquired the role player is challenged to a final duel with the Millennium Star, in which the actor must hit the Millennium Star iii times (six times on Normal difficulty and nine on Difficult difficulty) with stars in order to defeat story mode. Each time the histrion completes an objective, they are given a rank of South to C depending on how well they completed that objective. When all the objectives have been completed, a title representing the thespian's overall progress in the game is awarded. This is determined by the ranks they earned for each objective. If plenty "Due south" ranks are acquired, that character becomes a "Miracle Star" and the Game Guy Room in the Mini Game House is opened for utilise. Just beating the Story Mode and not earning a high title volition cause the character's face up to be sculpted into the mountain.
Development [edit]
Similar most games in the Mario Party franchise, Mario Political party iii was developed by Hudson Soft and published by Nintendo. Information technology is the commencement Mario Political party game to have multiple save slots and the offset to have Princess Daisy and Waluigi every bit playable characters.
On August 9, 2000, while Nintendo was about to release Mario Tennis in the United States, Nintendo Power Source updated its website with details on Mario Party 3 to be featured at the firm's Infinite World show, which happened on August 24 at a pre-event press briefing. Nintendo Power Source posted only one screenshot of the game on their site at the time.[9] Later that calendar month, Nintendo released 12 more screenshots of the game'south adventure boards. The game was about lxx% completed during the time being.[10]
Reception [edit]
Mario Party 3 received "boilerplate" reviews co-ordinate to the review aggregation website Metacritic.[11] While GamePro calling it "ane of the final and best games you tin can play on the arrangement with up to 3 buddies",[17] other reviewers were disquisitional of Mario Party 3 for largely using the aforementioned gameplay equally the previous installments, with only minimal changes.[b] Critics stated that the game was best when played with friends.[c] NGC Magazine wrote, "Playing confronting the CPU is i of the well-nigh frustrating exercises known to man."[23]
Other mutual points, both positive and negative, included the mini-games, new features, and how the championship compared to previous entries. Gavin Frankle of AllGame chosen Mario Party 3 the most enjoyable in the serial, reasoning that it "provides enough to entice new fans and satisfy existing ones". However, he too noted it "does little to farther the genre or remedy the issues that have been around since the first game."[12] Nintendo Ability described the mini-games as "the real life of the political party", and Joe Fielder of GameSpot and Cam Shea of Hyper claimed Mario Political party three had the all-time mini-games in the serial.[24] [20] [nineteen] However, the opinions towards them ranged from a few being "stinkers", to many existence senseless, tiresome, and "only plain stupid".[xx] [nineteen] Shea every bit well as Dr. Moo of GameRevolution also praised the duel way, Shea reasoning that it alongside the item site was ii of the title'due south defective number of gameplay variants.[20] Dr. Moo wrote that the mini-games make up for some of the game's faults. All the same, Shea and Dr. Moo was critical of the series' usual incorporation of random luck, as well equally having to look for computer-controlled opponents.[18] [twenty] One negative comment amid the Nintendo Ability staff review was that "it seems like many of the challenges are based on overcoming unresponsive controls."[24]
Fielder considered the graphics similar to the previous games and wrote that they "look equally skilful as they need to for this kind of game, simply are certainly not going to win it any awards."[19] Fran Mirabella 3 of IGN stated that the game "uses the same bright colors, low-resolution textures, and choppy animation that the remainder have."[21] Fielder considered the soundtrack to be a slight comeback over the previous games.[19] Mirabella considered the music "only as outdated as the graphics," but also chosen information technology "very beautiful" and wrote that information technology "does the job of keeping your ears occupied in the cheesiest of ways."[21]
In 2015, IGN listed the game at number i on its list of "Best Mario Party Games," writing, "The best Mario Political party games know the balance between luck and skill, and Mario Political party 3 best exemplifies this rule. Just virtually everything that made Mario Party ii so neat was pushed further as Mario Party iii introduced fifty-fifty more strategic items, creative new boards, and some truly fun minigames."[26]
Awards [edit]
The game won the Panel Family Award from Academy of Interactive Arts & Sciences for 2002.[27] The game sold over ane,000,000 units worldwide.[ commendation needed ]
Notes [edit]
- ^ Japanese: マリオパーティ3, Hepburn: Mario Pāti Surī
- ^ [xviii] [21] [23] [20]
- ^ [12] [18] [19] [twenty] [21] [23]
References [edit]
- ^ Mario Party iii (Nintendo 64) education booklet, pp. four–8
- ^ Mario Political party 3 (Nintendo 64) instruction booklet, p. 26
- ^ a b c d east Mario Political party 3 (Nintendo 64) instruction booklet, pp. xviii–21
- ^ a b Mario Party 3 (Nintendo 64) education booklet, p. 17
- ^ a b c d Mario Party iii (Nintendo 64) education booklet, pp. 24–25
- ^ a b Mario Party 3 (Nintendo 64) pedagogy booklet, pp. 22–23
- ^ a b Mario Party 3 (Nintendo 64) instruction booklet, p. 27
- ^ a b Mario Political party 3 (Nintendo 64) didactics booklet, pp. 28−29
- ^ IGN staff (August 9, 2000). "Mario Party 3 Details". IGN . Retrieved May 19, 2016.
- ^ IGN staff (Jan xi, 2001). "Mario Party iii (Preview)". IGN . Retrieved May 19, 2016.
- ^ a b "Mario Party three for Nintendo 64 Reviews". Metacritic . Retrieved May xix, 2016.
- ^ a b c Frankle, Gavin. "Mario Party three – Review". AllGame. Archived from the original on November 14, 2014. Retrieved May 11, 2015.
- ^ Mike. "Mario Party 3". Reckoner and Video Games. No. 240. pp. 102–103. Retrieved June 25, 2021.
- ^ EGM staff (2001). "Mario Political party 3". Electronic Gaming Monthly.
- ^ "ニンテンドウ64 – マリオパーティ3". Famitsu. 915: 33. June xxx, 2006.
- ^ "Mario Party 3". Game Informer. No. 97. May 2001.
- ^ a b Four-Eyed Dragon (May 7, 2001). "Mario Political party 3 Review for N64". GamePro. Archived from the original on Feb 9, 2005. Retrieved May 19, 2016.
- ^ a b c d Dr. Moo (May 2001). "Mario Party 3 Review". GameRevolution . Retrieved May 19, 2016.
- ^ a b c d due east f Fielder, Joe (May 14, 2001). "Mario Party three Review". GameSpot . Retrieved May nineteen, 2016.
- ^ a b c d due east f m Shea, Cam (October 2001). "Mario Party 3". Hyper. No. 96. pp. 60–61. Retrieved June 25, 2021.
- ^ a b c d e Mirabella Three, Fran (May 10, 2001). "Mario Party three". IGN . Retrieved May xix, 2016.
- ^ Romendil. "Mario Party three". Jeuxvideo (in French). Archived from the original on May 7, 2004. Retrieved June 25, 2021.
- ^ a b c d NGC Magazine staff (2002). "Mario Party three". NGC Mag. Archived from the original on Apr 18, 2002. Retrieved May xix, 2016.
- ^ a b c "Mario Party 3". Nintendo Power. Nintendo of America Inc. 144: 116. May 2001.
- ^ "Mario Party 3". Official Nintendo Mag. No. 111. Dec 2001. pp. vii–22. Retrieved June 25, 2021.
- ^ Koczwara, Michael (March 23, 2015). "The All-time Mario Party Games". IGN . Retrieved May 17, 2016.
- ^ "2002 Awards Category Details: Console Family". Academy of Interactive Arts & Sciences.
External links [edit]
- Official Nintendo Japan Mario Political party iii site
- Mario Party 3 at MobyGames
- Mario Party 3 at IMDb
Source: https://en.wikipedia.org/wiki/Mario_Party_3
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